Communist

Redistribution of wealth and all that.

Class Features

Score Increase
Your Pulchritude score increases by 1.

Hit Points
Hit Points at 1st level: 10 + your Vim modifier
Hit Points at Higher Levels: 1d10 (or 5, take the higher) + your Vim modifier per Communist Level after the 1st

Proficiencies
Armor: Light & Medium Armor
Weapons: Hammers, Scythes, Sickles, and Warhammers
Tools: Manifesto
Saving Throw: Pulchritude
Skills: Choose two from Performance, Wisdom, and (Up To You)

Equipment
Corn Armor OR Leather Armor
Two from Standard Hammer, Standard Sickle, and Standard Shield
Communist Manifesto
80 Electrum

Commonwealth
While wealth in the form of currency must eventually be abolished, and possessions will eventually become free for all, for now, enforcing these ideas outside of those who share this belief is a good way to get yourself stabbed. So until the Revolution comes, you make do where you can, by ensuring all communists are as evenly equipped as possible. Upon encountering another communist, regardless of circumstance, you must pool your resources and divide them evenly, with few, if any, exceptions. Whether this is a net loss or gain is irrelevant, for it all goes towards the cause in the end.

Preach
The ability to recruit others to your cause can be indispensable, and any Communist worth their salt knows how to preach the benefits. Once per rest, you can target someone with this ability, and they must make a DC [7 + your pulchritude bonus + your proficiency bonus, if using a Manifesto] pulchritude saving throw. On success, they are unswayed, and cannot be targeted with this ability again for 24 hours. On a failure, you have successfully swayed them to your cause* and can expect their help, to at least a moderate extent of their abilities. You may use this ability twice per rest at 5th level, and thrice at 9th level.
*The intended cause, of course, is Communism, but, if need be, you can attempt to sway others to other causes. You will require a relevant Manifesto for each cause in order to add your proficiency bonus to the DC.

Immutable Ownership
It is, of course, your gods-given right to be able to defend yourself. At 4th level, you are able to bind two weapons to yourself. These weapons are exempted from the effects of Commonwealth, and can be summoned back to you at any time in the event you are separated from them. You may spend an hour to rebind to a different weapon as needed.

Hammer & Sickle
At 6th level, you gain the ability to wield two weapons simultaneously, and can make a second attack each turn.

Call to Arms
This is not the day you all shall die. This day shall live as a day of glorious victory for the cause. Come now, and FIGHT! At 8th level, you may use your action to rally your party and grant them 1d10 additional damage on their next successful attack. You may use this ability up to [your vim modifier] times per rest.

Summon Karl Marx
If it has been one week since last ye invoked he, Karl Marx may be summoned to aid you. His stats are typically private, though the MC may choose to reveal them or simply details as needed. Needless to say, he will be an immensely powerful ally for the time he is there. How long Karl Marx is in fact summoned for is up to his discretion, ranging from a single round of combat to indefinitely, though it should be noted the median length of time is roughly one combat encounter.

Return to Classes.